KOALAby Iguako
A light-filled creative technology studio with models, plants, and collaborative work tables.

Practice & services

Build the thing
that changes the question.

We work where technology, narrative, research, and institutional imagination overlap. The output is concrete. The thinking stays open.

01

The offer

Five ways
into the work.

Bring a stuck system, a difficult idea, or a future that feels too narrow.

We shape engagements around the question, not a preset package. Each practice can stand alone or combine with the others. We define the intended output, what evidence would count, and where uncertainty must remain visible before the work begins.

01

Applied unreality

Make the idea enterable.

We create interactive worlds, narrative websites, spatial experiences, and installations that turn an abstract proposition into something people can explore. Useful when a slide deck cannot hold the idea without flattening it.

What may leave the room

  • Interactive narrative environments
  • Exhibition and installation concepts
  • Procedural digital artworks
  • Spatial storytelling systems
Good fit

Cultural projects, research programs, launches, and organizations that need people to feel the system—not merely understand it.

02

Creative technology

Prototype before certainty hardens.

We build working digital prototypes that reveal the behavior, tone, and limits of a new tool. The goal is not theatre. It is an honest object that helps a team decide what deserves to become real.

What may leave the room

  • Experience and product prototypes
  • Interface systems and interaction models
  • Experimental software
  • Technical concept validation
Good fit

Teams exploring a new service, unusual interface, or technical direction before a large build commitment.

03

Paradigm demolition

Find the wall everyone calls weather.

We research the frames around a problem, surface inherited assumptions, and design provocations that make alternative moves visible. Destruction here means creating room for better questions.

What may leave the room

  • Research and synthesis
  • Speculative scenarios
  • Decision workshops
  • Opportunity and contradiction maps
Good fit

Leadership teams, institutions, and independent thinkers whose current vocabulary keeps reproducing the current result.

04

Institutional fiction

Use the costume to study the power.

We create fictional organizations, archives, brands, and systems that examine how authority is performed. Boundaries are labelled clearly: fiction should sharpen judgment, not impersonate trust.

What may leave the room

  • Speculative identities and artifacts
  • Fictional archives and dossiers
  • Worldbuilding systems
  • Critical institutional narratives
Good fit

Artists, curators, publishers, and cultural organizations examining power, memory, capital, or institutional language.

05

Publishing & collections

Give the thinking a durable shape.

We turn research and experiments into editions people can hold, revisit, and circulate. Every object should preserve context instead of manufacturing certainty after the fact.

What may leave the room

  • Field notes and research editions
  • Digital and physical publications
  • Curated collections
  • Exhibition records
Good fit

Projects that need a life beyond a launch, meeting, or browser tab.

A useful first step

Bring the assumption
you cannot get around.

We’ll help determine whether it needs a prototype, a story, a workshop, an archive—or a dignified trip to the compost.

Describe the stuck thing